TL;DR
- A sports highlights channel posts vertical clips of the clutch plays from games you have rights to.
- It is a ready-made template that runs on naïve: an agent team cuts the highlights, and you approve what posts.
- If the agents cannot confirm the rights to a clip, they flag it and skip it.
- To start, sign up for a naïve account, then deploy the Sports Highlights Channel template.
A sports highlights channel posts the clutch plays from games you have rights to, and it runs as a ready-made naïve template.
You sign up for naïve, deploy the template, and an agent team cuts each play vertical with the score on screen.
Every highlight waits for your approval before it posts.
What is a sports highlights channel?
It is a ready-made naïve company template, not a pile of tools you wire together yourself. Deploying it sets up — in one step — a small team of AI agents, a dashboard app to manage the clip queue, your connected posting accounts, and the budgets those agents run under. The sports version is the clipping channel with a sports skill pinned on every agent, so the team already knows what a highlight looks like on day zero.
Each clip follows the same recognisable shape:
- One play — a clutch shot, an upset, a big reaction — chosen because it reads without the rest of the game.
- Vertical, with the score and stakes on screen, so a stranger scrolling understands the moment in two seconds.
- A caption, title, and hashtags drafted against it, in your channel's voice.
What do you need before you start?
You do not need much, but three things make the first week go better:
- Sources you hold the rights to. Your own broadcasts, a feed you license, or channels you have permission to clip. This is the first thing setup asks.
- A point of view. "Last-minute winners," "one league," "upsets only" — a channel with an angle beats a channel that posts every play.
- A cadence you will actually approve at. Three great clips a night you review beats thirty you ignore.
How do you set it up?
Setup is a short interview, not a configuration screen. Here is the whole shape before you touch it:
01
Sign up for naïve
Create your naïve account at app.usenaive.ai. The template runs there.
02
Deploy the template
Start from the Sports Highlights Channel. Deploying it sets up the agent team, dashboard, posting accounts, and budgets in one step, with the sports skill already pinned, so the team knows the format on day zero.
03
Name your sources
Tell it the broadcasts and channels to clip from — ones you have the rights to — and how often to post.
04
Agents cut
On your schedule, they check for new games, pick the plays that land, and cut each one vertical with the score on screen.
05
You approve
Each finished clip waits in a queue with its caption. Approving is the only way it posts.
1. Sign up for a naïve account
Create your account at app.usenaive.ai. The template, its agents, and your review queue all run on naïve.
2. Deploy the Sports Highlights Channel
Start from the company template page and deploy it. Deploying it sets up the agent team, the clip dashboard, your connected posting accounts, and the budgets in one step. Because sports is built on the clipping channel, the agent team arrives already knowing the format — you are not teaching it what a highlight is, you are pointing it at your games.
3. Name your sources and cadence
The team asks you a few things before it sets anything up:
- Sources — the broadcasts and channels to clip from, which must be ones you own or have permission to clip.
- Cadence — how often you want to post.
- Angle — the lane your channel runs in, in a sentence.
What lane does your sports highlights channel run in?
The agent team reads this before every run, so one sharp lane beats clipping every play.
- Clutch moments — buzzer-beaters and walk-offs
- Upsets only — the nights the favourite falls
- One league — every game, one competition
- Everything — mixed sports, no single lane
These answers are not thrown away after setup. They become the project context every agent reads at the start of every run, and you can edit them later. Add a league in week three and the next run follows the new brief.
4. Let the team cut the first clips
On the schedule you set, each scheduled run starts and the team goes to work. There is no always-on loop between those runs — nothing is on, and nothing is billing, until the next scheduled run. When a run starts, the team:
- Checks your sources for new games, clipping from nothing you did not name.
- Picks the plays worth watching — the clutch moments, upsets, and reactions that make sense without context — not the whole broadcast.
- Cuts each one vertical with the score and stakes on screen, and drafts the caption, title, and hashtags.
- Flags anything it cannot confirm the rights to, instead of posting it.

If the queue is already ahead of you, it cuts nothing. The backlog is a signal to stop, not a number to grow.
5. Approve before anything posts
This is the step that matters most. Every finished clip is filed as a pending post, not a published one. It lands in a review queue with three things attached:
- The clip, ready to play.
- The caption, title, and hashtags, drafted in your channel's voice.
- Where and when it is queued to go.
You watch it, edit the caption if you want, and approve or hold. Approving is the only path onto TikTok, Reels, or Shorts — there is no setting that lets a clip skip you.
Publisher wants to post to TikTok, Instagram and YouTube
- Caption
- Down three, no time left — and he called game. 🏀 #highlights #buzzerbeater #sports
- Goes out
- Tomorrow 4:22 PM ET
- Visibility
- Public
Is it faster than cutting highlights by hand?
Yes, and that gap is the whole reason the format exists. The output is a single vertical file that fits every short-video surface, so you are not re-cutting for each app. The difference is in the work it takes to get there:
| Metric | By hand | Sports Highlights Channel |
|---|---|---|
| Hours per game night | 1–2 hours watching and cutting | minutes of review; the cutting is the agents' |
| Clips per game | the few you have time for | every play worth watching, each scheduled run |
| Cost signal | your evening, uncapped | priced per run against a cap you set |
| Time to post | hours after the whistle | your next scheduled run plus one tap |
Post the same clip to TikTok, Reels, and Shorts, or pick the ones your channel uses at setup. Either way, each post still parks in approval first.
What keeps the channel in your control?
Three guarantees sit under everything the agents do, and all three are enforced by the platform rather than by the model's good behaviour:
- A queue it cannot skip. The agents do the cutting — watch, cut, caption — but the accounts are yours. The pending queue is the only door out.
- A rights line it cannot cross. It clips only from sources you named. A clip it cannot confirm the rights to is flagged, not posted.
- A budget it cannot raise. You set a daily cap per agent and a cap per task. A run that would exceed the cap stops instead of spending, so the channel cannot surprise you on cost.
What does the first week look like?
A realistic first week looks like this. Sign up for naïve, deploy the company template, name your sources, and set a cadence. Let the first games get cut on the next scheduled run — a busy game night might surface 2–3 approved clips per game once you have reviewed them. Open the queue, watch a handful of clips, and approve the two or three that are genuinely good. Repeat. By the end of the week you will have a feel for which plays land, and you can tune the setup answers to chase them.
If you want to run the same kind of setup on a different source, the gaming clips channel cuts the clutch plays and reactions from streams you pick, and the news clips channel cuts the moments that explain a story from broadcasts you have rights to. The approval, rights, and budget rules in this guide are identical across all of them.
FAQ
- Do I need to own the broadcast rights to the games?
- Yes. The channel only clips from sources you name and have the rights to — your own broadcasts, feeds you license, or channels you have permission to clip. If the agents cannot confirm the rights to a clip, they flag it and skip it rather than posting. The approval step is your second check on top of that.
- Does it clip the whole game or just the good parts?
- Just the parts worth watching. The agents pick the clutch plays, upsets, and big reactions that land without context, not the full broadcast. Each clip is one play, 15 to 60 seconds, with the hook in the first seconds and the score and stakes on screen so it works with the sound off.
- How fast can a highlight go up after the game?
- As fast as your cadence and approval allow. The agents run on the schedule you set, so they can check for new games right after a broadcast ends, cut the plays, and have them waiting in your queue. The speed limit is you reviewing them, which is the point — a highlight is worth most while people are still talking about the game.
- What does it cost to run?
- You set a daily cap per agent and a cap per task at setup, and the platform prices the work before it runs. A run that would exceed the cap stops instead of spending, so the channel cannot surprise you on cost.
- Can it handle a night with several games at once?
- Yes. The agent team checks every source you named on each scheduled run, so a multi-game night is just more sources to work through. It still cuts only the plays worth watching from each game, and everything lands in one queue for you to approve.
- Will it post the same play twice?
- No. When several of your sources catch the same play, the agent team collapses them into the single clearest angle rather than queuing near-duplicates. If two angles genuinely add something, both can wait in the queue and you decide which goes out.
- How accurate is the score on screen?
- The score and stakes are read from the broadcast you named and drawn onto the clip, and the approval step is your check on it — if an overlay ever looks off, you edit or hold the clip before it posts rather than after.